Screenshot (7)

2018 version


Exhibition at TOKYO ARTS AND SPACE, Tokyo, 2017

video game / installation

Based on the field recordings made in 2007, Processions (2016) reveals the resonance of religious occasions of the Taoism procession of the Hunger Ghost Festival in a simulated environment. By using different signs and assets of game engine Unity3D, the work situates sound in the game environment and the work tries to reexamine the perspectives and gestures of listening and the relationship between auditory and visual experiences in a digital/simulated environment and with positioning sound as subject in game, it conveys the artist’s question and reflection of how sound art and game art emerging together.

With situating field recordings in a digital environment instead of pure transmissions through psychical records, do our listening experiences changed? Does it affect our usual perception of sound, and how? The work itself is not meant to an end as a game to be played and but also as a process of exploring with experiences, listening, observing details and signs with auditory materials.