GERRY (2016-2018)
video game
With the same name of Gus Van San’s film, Gerry (2002), this work reappropriates the film as a lonely journey in the desert at night. Without any light, wandering through the area of the desert without any purposes or objectives, the work transforms the film narrative as purely auditory experiences by the simulation of the resonance of desert and empty landscape in Death Valley. This work aims to rediscover the notion and the gesture of listening in the context of the game and virtual environment.